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Create stunning 3D in less time with Autodesk® 3ds® Max
software.
This full-featured 3D modeling, animation, rendering, and effects
solution is used to produce top-selling games and award-winning film
and video content. Those looking to quickly and efficiently generate
convincing characters, seamless CG effects, or jaw-dropping games will
want to explore this latest release of the software.
With 3ds
Max 2009, Biped now offers animators a more efficient workflow for
rigging quadrupeds, together with other features that facilitate the
character animation process. The release also delivers new UV editing
features including a UV spline mapping tool, and enhanced Pelt and
Relax toolsets that streamline the UVW unwrap workflow.
With 3ds Max 2009, you get the information you want, the way you want it. Greater OBJ
translation
fidelity and more import/export options mean more accurate data
transfers between 3ds Max and Autodesk® Mudbox? or other digital
modeling packages. 3ds Max 2009 also delivers improved Autodesk FBX®
memory management and new import options that support interoperability
between 3ds Max and other products such as Autodesk® Maya® and
Autodesk® MotionBuilder?.
With each new release, Autodesk
software
solutions
become more intuitive and user friendly, while gaining functionality
and a broader tool set. The following videos introduce the new features
and functionality of Autodesk® 3ds Max® software.
With
the introduction of the ForeFeet option, Biped now fully supports
four-legged characters, In this video, animators see that the center of
mass can be animated using external pivots, like the working pivot,
making it easier to create realistic body movements like falling
forward. Animators also see how the Walkthrough Assistant simplifies
the process of creating walk-throughs and how soft selections can be
interactively adjusted with a few mouse-clicks.
This
video introduces the new Reveal? rendering technology that streamlines
the process of tweaking, finalizing, and experimenting with animator?s
renders. The framebuffer adds a subset of render settings, enabling
animators to switch from high to low-quality settings and to include or
exclude features, while continuing to make test renderings and scene
changes.
This video introduces
ProMaterials? technology, a set of powerful and flexible materials new
to Autodesk 3ds Max. These mental ray® software materials can create
extremely realistic surfaces and have a full set of customizable
features. The new composite map adds numerous features and a simple
workflow for the creation of complex maps, with layers, masks, opacity,
and more. The viewports now support the display of multiple maps so
results can be seen without test renderings.
The new
Spline Mapping tool can map otherwise difficult geometry by using
splines to drive the UV generation. In this video, animators see how
they can map twisted roads, arches, and characters? limbs in minutes.
In addition, improved Relax and Pelt workflows streamline UVW
unwrapping, enabling animators to achieve desired results in fewer
steps.
Powerful photometric lights make realistic
light creation a snap. Templates, distribution, and shapes are all
available in a single light object. This video demonstrates how the
viewport can display IES lights and their web distribution. It also
highlights the daylight system sky, which now supports new sky models.
Learn about how support for weather data files can accurately re-create
weather and lighting conditions on specific dates or over a period of
time.
Support for mental ray proxies allows
animators to create scenes with a huge number of object instances,
while allowing fast rendering and keeping
memory
usage
low. This video introduces new options that let animators control how
individual objects interact with Final Gather. It highlights the new
mental ray-specific render elements that offer many options for
post-processing and compositing. Learn about the glare shader, which
provides realistic glare around bright areas of the rendered image.
This
video introduces the mental ray production shaders that further improve
the rendering capabilities of 3ds Max 2009. With two images and a few
shaders, artists can match lighting and reflection of an existing
background
image. The new easy-to-use HDR Image Motion Blur shader creates fast and realistic motion blur effects.
This
video introduces two easy-to-use viewport navigation tools in Autodesk®
3ds Max® 2009 software: ViewCube? and the SteeringWheels? technology.
These tools, which can also be found in other
Autodesk
3D products, provide users with a familiar way to navigate scenes. The
ViewCube control makes it easy to orbit or look at an object from
different angles. The SteeringWheels control makes exploring an
architectural interior or a game level a whole new experience.
The
3ds Max user interface has been improved and made more consistent by
renaming and reorganizing some of the tools. The new Infocenter tool,
which is used in other Autodesk products, is the front end for a new
way to access help files and get to the information artists are looking
for. Scene Explorer now has permanent filters to further improve the
way scenes can be managed.
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